one
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Agree with the "tweaking" comment. I have worked in IT and software for many years. Every software has a shelf life. During ts shelf life the software is maintained with bug fixes and adding/removing functionality. After that it has to be replaced by a completely new software which delivers the same functionality. The old software is no good mostly because any modification to one part breaks another part and the functionality is not friendly any more (new functions are work around implementations). LOTG in its current form has passed its shelf life. Major changes (1997, 2016) are still maintenance not re-writes. We need a re-write keeping the existing principles (e.g. 17 laws) but independent of the existing wording.I'd go a step farther. Part of the problem in Law 11 is decades of tweaking instead of re-writing, which leaves us with language being used in an unnatural way. Best example in OS is "gaining an advantage"--no literate human being would choose those words to mean what they mean. They are like the appendix--leftover from when it was good for something. The language in Law 11 used to be "seeks to gain an advantage," which pretty much covered anything more than breathing. That went to "gains an advantage," which eventually morphed to playing the ball after it deflects off an opponent or the goal frame--and which is utterly unnecessary as it still meets the definition of interfering with play. So instead of clarifying the law, the "advantage" language in Law 11 does nothing more than confuse the majority of newbie refs. They really should take apart Law 11 and put it back together (though I shudder at what it might look like if they did, given the frankenstein of hand ball they created . . .)
If I was going to re-craft it, I would do something like the following:
1. A player is in an offside position if:
• any part of the head, body or feet is in the opponents’ half (excluding the halfway line) and
• any part of the head, body or feet is nearer to the opponents’ goal line than both the ball and the second-last opponent
[nope, we don't need to then redundantly say what isn't OS position]
2. A player in an offside position at the moment the ball is played or touched by a team-mate may not become involved in active play until
*an opponent deliberately plays the ball (which does not include a save), or
*a teammate plays or touches the ball with the player no longer in OSP, or
*play is stopped
3.Becoming involved in active play means:
• interfering with play by playing or touching a ball passed or touched by a team-mate or
• interfering with an opponent by:
• preventing an opponent from playing or being able to play the ball by clearly obstructing the opponent’s line of vision or
• challenging an opponent for the ball or
• clearly attempting to play a ball which is close when this action impacts on an opponent or
• making an obvious action which clearly impacts on the ability of an opponent to play the ball
The re-framing in 2 means that we can completely get rid of the archaic "gaining an advantage" mysterious language.
A good example of recent tweaking is the latest change to goal kick. The new tweak covers offences relating to actions that happen after the ball is kicked but before it is in play. While that made sense in the past, after the latest change means the ball is in play when it is kicked. Its pointless covering anything that happens in between.
Your suggestion for offside... would still have many issues (tweak of existing wording). Define impact. How close is close? Grey area in ability. "Playing or touching" are they different? Just some examples which leaves them open to interpretations and inconsistencies.