I want to caveat this post by stating that I fully understand the proper procedure for managing substitutions:
However, with the introduction of rolling subs in both open age and youth games, strictly adhering to this process every time a substitution is made could easily add 10 minutes to the game—and possibly lead to criticism for being too rigid or "busy."
In practice, particularly in youth games, it sometimes feels more efficient to let three players come off, three come on, and then do a quick headcount if needed.
(I am sure this has been discussed 100 times previously on here, but I couldn't find the exact answer)
- Halfway line
- Record the name and number of the player coming off
- Record the name, number, and check the kit of the player coming on
However, with the introduction of rolling subs in both open age and youth games, strictly adhering to this process every time a substitution is made could easily add 10 minutes to the game—and possibly lead to criticism for being too rigid or "busy."
In practice, particularly in youth games, it sometimes feels more efficient to let three players come off, three come on, and then do a quick headcount if needed.
(I am sure this has been discussed 100 times previously on here, but I couldn't find the exact answer)