Some tips for newer refs on this subject:
1. Avoid long explanations during match to players or benches. If you deem it appropriate a quick rationale and then move on if that doesn’t satisfy them then ignore them or if it turns into dissent sanction them.
2. Never get into explaining after the...
I personally think it’s very poor if a L3 has instructed this on a L4 and higher zoom call. I would have challenged it. It suggests that the L3 had not studied or understood the rationale for this change, one of which is players feigning head orchestrated serious injury in order to stop the...
I’ve heard this a few times now. I suspect there’s some confusion with the zoom call because unless the FA specifically state that they have some local / national exception then it’s clear in the new LoTG. My guess is whoever delivered that message on this zoom call is now a bit embarrassed and...
But it doesn’t become the norm. I’ve had it a few times and If I was expected to caution everyone who did it I’m issuing between 5-8 yellows. Ain’t gonna happen. I give them a few seconds to celebrate then whistle and ask them to get off the pitch and players to get ready to restart. If at that...
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Agree and I’m finding on donut occasions I’m counting before I whistle because it’s habit from last seasons GK count. Will take a few games to settle in
So far in my previous season friendlies it’s causing the most challenges and questions “but the physio didn’t come on I don’t need to go off” ….. it’s gone take some time and consistency from refs to settle in
If you have stopped play or delayed restart because of the injury the player has to leave pitch for 1 minute except for the exceptions that there before (yellow, GK, pen taker, 2 players same side collide).
There are a few scenarios where a player receiving treatment or causing the referee to stop play would not have to go off: 1. The restart is a penalty and they are the penalty taker 2. They are the goalkeeper 3. The challenge that led to the Injury resulted in a card for the opposition 4. Two...
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